Edit: Also, the map is horribly bad for enemy AI path, making them stuck every now and then. content: '

"R6B1「HEXAHEDRONS」" はまだ作成されていません。[ ]

',  ┣D1 EVEN DEEPER A subreddit dedicated to the discussion and fanbase of the game GTFO, developed by Ten Chambers, Press J to jump to the feed.  ┣Machine Gun(R1) }); }); }); }); content: '

"R3D1「BIANHUA」" はまだ作成されていません。[ ]

', 1 Uses only exist if there is only that amount of resources within the zone. tippy('[data-noexists="6a86e26ab6"]', { OperatorSkillet. document.addEventListener('DOMContentLoaded', () => { trigger: 'click', So if you prefer to keep this on hand in the steam overlay, I would appreciate if you favorite it. Rundown 7.0 の概略 trigger: 'click', content: '

"R4C3「CUERNOS」" はまだ作成されていません。[ ]

', }); This item will only be visible to you, admins, and anyone marked as a creator. Congrats, I know the feeling. trigger: 'click', Thanks for that, Updated all that real quick! tippy('[data-noexists="3907ac8f01"]', { hideOnClick: true document.addEventListener('DOMContentLoaded', () => { hideOnClick: true hideOnClick: true  ┣BX DUST R2E1 is nowhere close to R4E1 that we have now as a whole; however, it was at the time one of the levels that hugely power spiked in terms of difficulty comparing to any other level at the time, then with some nostalgia it somewhat did the magic of being the hardest level out there. document.addEventListener('DOMContentLoaded', () => { }); hideOnClick: true  ┣C1 RECONNECT https://youtu.be/epT_xjJpYQg. trigger: 'click', GTFOPUB-8532. }); hideOnClick: true Jan 20 @ 7:23pm Just Beat R2E1 Man feels so good to finally beat this level for 10+ tries over a month. 2 hour stealth combined with 30 minute error alarm where THREE people had to carry something. }); trigger: 'click', tippy('[data-noexists="ef00ecceb8"]', { hideOnClick: true tippy('[data-noexists="274e68d7db"]', { }); So if a zone contains 6 uses of Ammo, it can be either: Resource splitting however cannot create a resource that is only 1 use (20%). hideOnClick: true document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => { content: '

"R4C1「COGNITION」" はまだ作成されていません。[ ]

', content: '

"R2A1「THE DIG」" はまだ作成されていません。[ ]

',  ┣D2 AWOL www.oberboihingen.de. trigger: 'click', It's boiled down between having a really good group or kiting the hell out of the map. }); }); content: '

"R5B4「DIVERSION」" はまだ作成されていません。[ ]

', }); tippy('[data-noexists="dfc1e2815a"]', { });  ┣A3 MINING © Valve Corporation. }); });  Shotgun R2E1 is nowhere close to R4E1 that we have now as a whole; however, it was at the time one of the levels that hugely power spiked in terms of difficulty comparing to any other level at the time, then with some nostalgia it somewhat did the magic of being the hardest level out there. ?」" はまだ作成されていません。[ ]

',  ┣A1 UNIT 23 Love to get feedback, If something is incorrect or anything you'd like to see, as I want to try and make this as easy as possible for new players to understand. hideOnClick: true  ┣D2 POWERLESS Every expedition is separated into it's own tab at the bottom. trigger: 'click', On top of fog and spitters being new mechanics, it made for some hellish times. }); The diagram should probably specify alarm types, such as surge alarms. hideOnClick: true }); }); Finally all this information and more (Lore Documents, Artifact Heat Explanation) can be found on the Steam Guide I made to keep it as up to date as possible. content: '

"R1B1「PID SEARCH」" はまだ作成されていません。[ ]

', Only way to salvage the run is if kite back to the HSU baby room and so it all. }); Rundown 4.0 の概略 All rights reserved. tippy('[data-noexists="12dfad0cf8"]', {  Explosive Tripmine tippy('[data-noexists="b35c3b3524"]', { trigger: 'click', hideOnClick: true tippy('[data-noexists="0b6e0d2845"]', { content: '

"Spear" はまだ作成されていません。[ ]

', If you find any inaccuracy on these maps, please let us know so that it can be corrected. document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => { hideOnClick: true content: '

"R3A3「BOLT」" はまだ作成されていません。[ ]

', Also: The one in 601 is not Full-Team circles.  ┣B4 SEPTIC trigger: 'click', document.addEventListener('DOMContentLoaded', () => { trigger: 'click', Rundown 5.0 の概略 We've gotten really good feedback from the modding community and we are testing some of their suggestions, including the latency-induced desync of enemy positions. document.addEventListener('DOMContentLoaded', () => {  Auto Sentry Unassigned.  ┣Mallet content: '

"R2D1「STATISTICS」" はまだ作成されていません。[ ]

', 游侠并不死心,再来一次!, 视频播放量 241、弹幕量 3、点赞数 14、投硬币枚数 6、收藏人数 1、转发人数 0, 视频作者 风铃游侠X, 作者简介 原神邦邦人 GTFO 碳酸玩家 人之初性本D,誰でも大好き,相关视频:GTFO R2E1怀旧版硬钢通关【高清重置版】,GTFO R2E1 无限警报门邪道篇,【GTFO】Rundown 004 E1 关卡 . tippy('[data-noexists="d2628b4f33"]', { For more information, please see our }); content: '

"R1A1「THE ADMIN」" はまだ作成されていません。[ ]

', Español - Latinoamérica (Spanish - Latin America). }); It's nice to know where they appear and how often in the current set of expeditions so that you can plan for them. document.addEventListener('DOMContentLoaded', () => { If you find any inaccuracy on these maps, please let us know so that it can be corrected.  Prescision Rifle Unassigned.  ┣A1 FLOODWAYS content: '

"R5C3「STARVATION」" はまだ作成されていません。[ ]

',  ┣A2 PURIFICATION document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => { trigger: 'click', This artificially increased the difficulty of the latter, since you had to spend like two hours for each try at the latter part. ツール }); Edit Preferences Cookie Notice content: '

"R5B2「DISCHARGE」" はまだ作成されていません。[ ]

',  ┣B1 CARGO hideOnClick: true  ┗DX ASCENT. I'm seeing many people who also said that it's the pacing, totally agree with that. Please see the. }); Rundown 3.0 の概略  ┗Gavel And here is my Rundown 7 Expedition Information Spreadsheet. }); tippy('[data-noexists="8dc1a230d3"]', {  ┣B3 VAULT }); By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. trigger: 'click', Also: The one in 601 is not Full-Team circles. Using your example of B2: Zone 124, there will always be 4 total uses of med in that zone, but that could show up as one 4-use pack in one run while in another run it could be two 2-use packs. content: '

"R1C2「DECODE」" はまだ作成されていません。[ ]

', content: '

"R5C1「BINARY」" はまだ作成されていません。[ ]

', It’s like you said. *This also created a small bug where due to rounding, if a zone contains >100% of a single type of resource, it might round up or down and you may get 5 uses of Medipacks on a run, whilst others you may get 6 uses.  ┣D2 ERROR GTFO R2E1 : Win / Clear (Final Zone) How To Win RIP In The Crib. We only came until the door to 595 after collecting the Neonate so far.  ┣C3 STARVATION  ┣C2 DECODE hideOnClick: true 07022. LULfireblade • 7 mo. tippy('[data-noexists="fba6c8aad6"]', { Man feels so good to finally beat this level for 10+ tries over a month. tippy('[data-noexists="1e18908ab9"]', { }); @Existence is Pain, red terminals - terminals, that contain lore elements. content: '

"R5A1「FLOODWAYS」" はまだ作成されていません。[ ]

', R2E1 2020-06-06 (土) 19:52:09 (941d) カテゴリ: 攻略 目次 [ 表示 ] 概要 [ 編集] R2E1 ミッション RunDown #002最後の遠征。 非常に難易度が高く、連携がかなり重要になるので毎回パーティーメンバーを変えるのはお勧めしない。 遠征目的はHSUの回収と脱出地点までの開放、HSUを脱出地点までもっていくとクリアとなる。 フローチャート [ 編集] XXX ↓ XXX ↓ XXX 解説 [ 編集] XXX セキュリティアラーム攻略 [ 編集] ゾーンXXセキュリティドア [ 編集] Scout出現エリア [ 編集] ゾーンXX [ 編集] マップ [ 編集] 全体マップ 拡大マップ E1_Map_Full.jfif 備考 [ 編集]  ┣Maul 3. tippy('[data-noexists="59494ad73c"]', { content: '

"Rundown 4.0 の概略" はまだ作成されていません。[ ]

', trigger: 'click', }); trigger: 'click', Dec 13, 2022. tippy('[data-noexists="ab67ac1fdc"]', { }); C-Foam Launcher Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.  ┣Machine Pistol document.addEventListener('DOMContentLoaded', () => { content: '

"R3A2「PURIFICATION」" はまだ作成されていません。[ ]

', Español - Latinoamérica (Spanish - Latin America). content: '

"R4B2「VARISCITE」" はまだ作成されていません。[ ]

',  Carbine document.addEventListener('DOMContentLoaded', () => { trigger: 'click', Early stealth section was a huge slug to get through, especially if you're grinding that level for the first time clear, then especially shifting gears to haul ass mode after the error alarm bulkhead. }); This item will only be visible in searches to you, your friends, and admins.  ┣C2 ACCESS content: '

"PDW" はまだ作成されていません。[ ]

', }); });  ┣B2 VARISCITE trigger: 'click', Ofc the stealth part could be done faster with practice, but once you had it figured out it became really boring and effectively just a time sink in between attempts. });  ┣C1 BINARY content: '

"R7A1「UNIT 23」" はまだ作成されていません。[ ]

', Thanks for watching!Don't forget to like and subscribe for more videos!Booster:Pink: Muted PROTEC - mel-rPurple: Muted DEX - sgu-sr Bold STIM SH. document.addEventListener('DOMContentLoaded', () => { It's literally a battle of attrition to do it over and over again, if you happen to wipe at something stupid like RNG during the rush section. 一般up黎明 2174 1 01:20 【GTFO】第一次知道这玩意能吸毒! }); hideOnClick: true hideOnClick: true But basically how this work is that if the total amount of resources in a zone is 4 uses or more (so 80%) it can be split into multiple lower amounts that equal that total. hideOnClick: true document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => { Resources are completely static. content: '

"R2C2「?? document.addEventListener('DOMContentLoaded', () => { tippy('[data-noexists="bd950f7018"]', { content: '

"R4C2「PABULUM」" はまだ作成されていません。[ ]

', If R1 was re relased now (or even after R2), it would look like a tutorial. Timestamps:00:00:00 | Drop00:03:12 | Zone 597 (Class Ⅲ Surge Alarm)00:12:21 | Zone 598 (Blood door)00:33:17 | Zone 600 (Class Ⅳ Surge)00:47:33 | Zone 60. tippy('[data-noexists="321c65c1b3"]', { more data . Rundown 006 maps.  Revolver document.addEventListener('DOMContentLoaded', () => { }); }); However at the time people just weren't as good as they are now. content: '

"R4B1「MALACHITE」" はまだ作成されていません。[ ]

',  ┣C1 COGNITION  ┣D2 CROSSWAYS trigger: 'click', hideOnClick: true  ┣B3 PATHFINDER  ┗E1 DOWNWARDS document.addEventListener('DOMContentLoaded', () => { }); This item will only be visible in searches to you, your friends, and admins. Kiting is key here, to survive the alerts. tippy('[data-noexists="84cfd7117a"]', { }); }); All trademarks are property of their respective owners in the US and other countries. trigger: 'click', Create an account to follow your favorite communities and start taking part in conversations.  ┣B2 PRESSURE Rundown 006 archive maps. hideOnClick: true }); }); document.addEventListener('DOMContentLoaded', () => {  ┗HEL Gun LULfireblade • More posts from r/GTFO 24K subscribers hideOnClick: true 近接武器 2. tippy('[data-noexists="4b06a7ef1f"]', { Waves of the reactor check, before the hybrids spawn, also having a person who knows how to navigate and find codes/hammer invisible scouts and which rooms you can agro with mines to clear.  ┣D2 GROWTH document.addEventListener('DOMContentLoaded', () => {  ┣A1 RESUSCITATION }); Rundown 2.0 の概略 All rights reserved. Can someone confirm whether the waves after the infinite alarm increase in size over time / per opened door?Heard something like that from a friend but wanted to make sure that it's correct. Gtfo recycle group 7a42. document.addEventListener('DOMContentLoaded', () => { tippy('[data-noexists="2d5b3d62e7"]', { content: '

"R5D1「EVEN DEEPER」" はまだ作成されていません。[ ]

', content: '

"R4A2「FOSTER」" はまだ作成されていません。[ ]

', Kiting is key here, to survive the alerts. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Question, are resources set per level, with just their location shuffled around? スペシャル・ウェポン }); © Valve Corporation.  ┣C3 CUERNOS GTFO R2E1 ALT speedrun world record 22:22 For now, tho its heavily improveable GTFO R2E1 ALT speedrun world record 22:22 For now, tho its heavily improveable AboutPressCopyrightContact. trigger: 'click', I'm asking because it's not the feeling I've been getting while playing. trigger: 'click', });  ┣Sawed-off Shotgun  Shotgun Sentry In rundown 3 they introduce resource splitting RNG to make it feel more random. It contains: The amount of Resources in Every Zone The Type of Security Scan/Alarms/Requirements to unlock the door and enter the Zone Important Level Equipment and Objectives within the Zone }); }); document.addEventListener('DOMContentLoaded', () => { By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. });  Bat }); content: '

"R3B2「PRESSURE」" はまだ作成されていません。[ ]

', });  ┣D1 NUCLEUS  ┣C1 NAVIGATION 004 - Rundown 004 maps Rundown 005 - Rundown 005 maps Release 1.0 - Release 1.0 . GTFO R2E1 生物质警报 im-down 42 0 GTFO更新R2啦 R2C1 im-down 32 0 【GTFO】ALT://Rundown2将于12月更新 是道长不是道友 2967 1 GTFO 官方重置版R2E1 只用左手 82 0 GTFO R2D1被一万只小怪追是什么感觉 醒了好困丶 300 1 GTFO R1A1 SOLO 只用左手 41 0 晚了一年的作业:GTFO潜行c2单人潜行上电池(2号) 零境之上 605 2 GTFO新手小队 一个up玩求生的 69 1 GTFO更新啦~R2B4 im-down 31 0 GTFO R1C2 im-down 45 0 GTFO R2B1 菜鸡带强化剂SOLO JOJOHani 36 0 GTFO R7C3坐牢 im-down trigger: 'click', }); tippy('[data-noexists="568d45458c"]', {  ┗Double Tap Rifle The LAST area before extraction was game ender with a lot of splitter and fog + sleeper and scout. document.addEventListener('DOMContentLoaded', () => { R2E1 GTFO 一般up黎明 发消息 喜欢分享自己身边有趣事情,希望能把一些美好的记忆保存。 一个做混剪,游戏摸鱼的花式掉粉up。 充电 关注 220 接下来播放 自动连播 00:29 【GTFO】懂不懂什么叫做R7主手真神啊 夜悦耶烨 5818 0 15:23 【GTFO】R2E1逃离最屎官图 单-_- 1291 0 00:56 【GTFO】当你学会了瞬切狙后. });  ┣B1 PID SEARCH And of course your gang was one of the first to clear it. Got a lot better since then. A map guide to R2E1 (WIP : r/GTFO • 3 yr. ago Posted by Kaibaer SPOILER 8 6 comments Best Add a Comment Kaibaer • 3 yr. ago We only came until the door to 595 after collecting the Neonate so far. Exit zone has not shown itself after picking up turbine. trigger: 'click', }); hideOnClick: true hideOnClick: true }); trigger: 'click', I'd mention the flyer wave on extraction. Full Album of Rundown 7 Maps And here is my Rundown 7 Expedition Information Spreadsheet. hideOnClick: true tippy('[data-noexists="32f87b5d00"]', { }); trigger: 'click', It can be a bit overwhelming with information in the later levels (Looking at you R7D1) So I may create a video explaining how to read it in the future if there is demand for it. trigger: 'click',  ┣C1 ALPHA trigger: 'click',  PDW hideOnClick: true content: '

"R2E1「CRIB」" はまだ作成されていません。[ ]

', document.addEventListener('DOMContentLoaded', () => { trigger: 'click', tippy('[data-noexists="97eb5af180"]', { hideOnClick: true tippy('[data-noexists="7c294cde72"]', { You had to go quick and everyone had to carry an item. Back at r2 it was a hell of a map and if you didn’t have a set group for it was just too hard to get it done with people who didn’t know what to do. }); But anyway. hideOnClick: true The last part with the Error alarm, you have to go fast to finish alarm + search for resources even though you already have enough. document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => { 2 Rayalot72 Valued Contributor :gtfoheart: • 3 yr. ago content: '

"R4D2「GROWTH」" はまだ作成されていません。[ ]

',  Bio Tracker ! Mother was introduced in R3 I believe, the new enemy here is simply shadow giants. trigger: 'click', }); Hey all, below are my maps I've made for Rundown 7 (These are made to be more readable than the in-game version) They include some of my own graphics, there is however no legend (I will be making infographic versions of all these over the next few weeks). }); });  ┣B2 DISCHARGE hideOnClick: true It contains: The Type of Security Scan/Alarms/Requirements to unlock the door and enter the Zone, Important Level Equipment and Objectives within the Zone. hideOnClick: true  Tool Refill Pack }); trigger: 'click', 区区一只老鱿鱼 2570 0 7:43:48 【GTFO】新 (老)版本R2完整实况流程 Freedom木偶 2743 28 03:54 【GTFO】R7D2 单潜麻瓜光速下班雷(三倍) 一般up黎明 2363 2 9:53:35 Having said all that, I still think that it would have been better if the stealth part was a different level, and people were able to try the hard part over and over. Competitive gaming and not wanting to play more that a few hours at a time due to having a life don't exactly fit together in a sentence. hideOnClick: true  ┣Combat Shotgun }); ! tippy('[data-noexists="3ccdcdcd52"]', {  ┗, RunDown #002最後の遠征。 document.addEventListener('DOMContentLoaded', () => { You literally have 3 or all other team members holding an objective item (can't really remember) carrying cells, turbine, and the baby while rushing through fog and alert rooms, saving very important doors AND rolling the dice with RNG hoping they don't spawn infront of the group, and break down important doors, especially important near the end where you can literally wipe, because of something totally out of your hands, like a horde spawning two zones ahead of you, triggering a scout and giants, at the section after you go down the long ladder into the fog, was such a gong show. Also, as far as the exit zones go, 595 starts an infinite/class error alarm, 594 requires a surge alarm, 593 is free, and 592 is a surge alarm. As for the hard part, it was an error alarm where waves got bigger over time, you had to navigate through fog and also carry batteries, there were 2 surge alarms that spawned the enemy cap instantly, and on top of that you had regular sleepers in the rooms, including giants and scouts. 【游戏简介】:《GTFO》 是一款四人联机第一人称恐怖动作射击游戏,面向追求难度的硬核玩家。 你们将困于辽阔的地下建筑群,被迫深入险境,直面骇人生物,取出宝贵的物品。 武器、工具、物资,这些是你们生存的必需品。 有了这些东西,你们才能齐心协力,解开过去的谜题,并且逃出生天。 【凌风感言】:凌风和那几个朋友本来也是打算开荒探探地图然后明天再打,但是我们还是坚持打下去了,硬是从凌晨3点打到了上午大约7点,凌风才困得不行去睡觉了,说实话最后大鸟困了去睡觉了,还剩凌风和其它两朋友,但是我们还是撑住打完了 展开更多 游戏 多人 动作 恐怖 第一人称 合作 正式视频 考验默契 R2E1 GTFO系列视频暂时完结 团队配合、困难 游戏练级挑战 VIVI---Frost 28.0万 你可以暂时相信小黑 tippy('[data-noexists="1b84a9aa05"]', { content: '

"Explosive Tripmine" はまだ作成されていません。[ ]

', 2022-10-27 フォーム入力形式のテンプレートプラグインを追加しました。 2022-07-06 指定したゲームの様々な情報を取得・表示するプラグインを追加しました。 2022-06-30 });  ┣B1 THRESHOLD tippy('[data-noexists="4eefb46441"]', { hideOnClick: true GTFO. A small mistake at the last part could cost you a run and it took an hour and a half to get there which was frustrating.  ┣B1 SMOTHER document.addEventListener('DOMContentLoaded', () => { #1. }); hideOnClick: true Please see the. A subreddit dedicated to the discussion and fanbase of the game GTFO, developed by Ten Chambers, Press J to jump to the feed. document.addEventListener('DOMContentLoaded', () => {  ┣D1 STATISTICS });  Mine Deployer  ┣HEL Rifle tippy('[data-noexists="c570380a65"]', { }); document.addEventListener('DOMContentLoaded', () => { }); I have a video uploaded of our first clear back then if you’re interested. Very first E clear as well. © Valve Corporation. hideOnClick: true  ┣B3 UNSEAL }); tippy('[data-noexists="b285156f47"]', { }); hideOnClick: true trigger: 'click', tippy('[data-noexists="a1ede2a97c"]', { content: '

"R1B2「THE OFFICER」" はまだ作成されていません。[ ]

', hideOnClick: true document.addEventListener('DOMContentLoaded', () => { All map in full quality [disk.yandex.ru] R6A1 R6B1 R6B2 R6BX R6C1 . 概要 [ 編集] 初めてリアクターが出てくるマップ。 リアクターに到着するまでは敵が少なく拍子抜けするかもしれないが、リアクターに着いてからが本番。 リアクターを起動するには約1分ほどのラッシュを8回も耐えなくてはいけない。 ひたすら銃を撃つという一風変わったマップになっているためメイン、スペシャルの選択も重要。 あまり弾持ちの悪い武器は持っていかないほうが無難。 また、 C-Foam Launcher を持っていくのはあまりお勧めできない。 マップ内に落ちている大量の補給パックを使い切ってしまう程の激戦になるので他のツールとは違い火力にはならないのが噛み合っていない。 フローチャート [ 編集] リアクター捜索 ↓ リアクター起動準備 ↓ リアクター起動 ↓ 脱出 解説 [ 編集] document.addEventListener('DOMContentLoaded', () => { All Discussions .  ┣Burst Rifle You can do that either here or on the Steam Guide (I don't check Reddit super often however).  ┣A1 THE ADMIN Imo the map got difficult once you started the error. Jeez. }); tippy('[data-noexists="374e3d8090"]', { content: '

"R2B2「POWER CORRUPTS」" はまだ作成されていません。[ ]

', Sledgehammer This item will only be visible to you, admins, and anyone marked as a creator. });  ┣B2 THE OFFICER tippy('[data-noexists="fa3b19fbe1"]', {  Choke Mod Shotgun trigger: 'click', ES. trigger: 'click', It is only visible to you. }); }); }); trigger: 'click', tippy('[data-noexists="2e0655d119"]', { All trademarks are property of their respective owners in the US and other countries. It was like a choreographed dance lol. document.addEventListener('DOMContentLoaded', () => { tippy('[data-noexists="d1dec69915"]', { Postal codes. Every Zone will contain the exact same amount of resources* in every instance of the level. content: '

"R2D2「POWERLESS」" はまだ作成されていません。[ ]

',  ┣A2 RECOLLECT });  ┣C3 PRESSURE POINT document.addEventListener('DOMContentLoaded', () => {  ┣A3 BOLT }); Pistol  ┣B3 CHRYSOLITE All rights reserved.  Bullpup rifle trigger: 'click', hideOnClick: true document.addEventListener('DOMContentLoaded', () => { }); hideOnClick: true }); ALT:// Rundown 1.0 の概略 trigger: 'click',  ┣B2 DENSE content: '

"R2C1「TRIANGULATION」" はまだ作成されていません。[ ]

', Cannot complete mission R2B4. hideOnClick: true }); document.addEventListener('DOMContentLoaded', () => { }); =/. Sometimes the number of uses is smaller, like, finding a tool refill with only 2 uses, or an ammo pack, etc. }); Heavy Assault Rifle hideOnClick: true Almost every alarm in E1 is different.  Fog Repeller  ┣B1 MALACHITE tippy('[data-noexists="e0c264af1b"]', { Are you going to update the Alt versions? All rights reserved. }); You need to sign in or create an account to do that. }); hideOnClick: true content: '

"R5A2「RECOLLECT」" はまだ作成されていません。[ ]

', hideOnClick: true  ┣Mallet tippy('[data-noexists="a8c57ac4af"]', { It's as Tendaex said but i'll elaborate a bit on it. Create an account to follow your favorite communities and start taking part in conversations.  ┣A3 ONWARDS [EA] Rundown 002 + ALT://Rundown 002 maps. And I thought we faced hell already. hideOnClick: true tippy('[data-noexists="f6804dbad8"]', { tippy('[data-noexists="804da124bc"]', {  ┗Gavel  ┣C1 MONSTER tippy('[data-noexists="5766d17ade"]', { hideOnClick: true document.addEventListener('DOMContentLoaded', () => {  Assault Rifle trigger: 'click', Start by choosing the type of map. content: '

"R5E1「KDS DEEP」" はまだ作成されていません。[ ]

', }); As well as dealing with an error alarm which was also new at the time, made the level a challenge.  ┣HeavySMG }); hideOnClick: true Might be worth mentioning that enemies spawn from 1 room away on the scan to get into zone 93, also, since it's a pretty significant rule break. © Valve Corporation. trigger: 'click', If they're alerted for any reason, they'll summon an extra wave of enemies, making them around 12-13 foes in one (strikers, shooters, and even titan strikers occasionally). }); tippy('[data-noexists="d29908b8fa"]', { }); You need to sign in or create an account to do that. Will that always be the case? }); It is only visible to you. }); GTFO#怀旧 R2E1 硬钢 攻速流左轮 1:24:56 GTFO R5C3 裂开难度-昔日R2E1星际穿 1:34:50 硬核恐怖最难关 GTFO怀旧版 R2E1 无卡怪 1:25:31 '硬核恐怖合作游戏'GTFOR2D1怀旧白给 1:08:09 Rundown4 GTFO 匹配和外国妹子打 R4A3 折磨流网速 49:30 GTFO 匹配模式 R4B1和老外玩 欢乐打字局 58:09 GTFO R4D2全裂最高难度 速杀流 35:47 GTFO R4C3 全裂最高难度 艺术就是秒杀 1:18:43 GTFO 秒杀boss第二期 艺术布雷法 R4C 01:10 GTFO R4B3全裂最高难度 - 好! content: '

"Rundown 5.0 の概略" はまだ作成されていません。[ ]

', content: '

"R5A3「MINING」" はまだ作成されていません。[ ]

', tippy('[data-noexists="baeb972522"]', { });  ┣B4 DIVERSION }); Website.  DMR Everyone had to know what to do and play together. }); content: '

"R4D1「NUCLEUS」" はまだ作成されていません。[ ]

', trigger: 'click', tippy('[data-noexists="959c1003f0"]', {

Just Kidding Pranks Cast,